"What is drama, but life with the dull bits cut out?" (Alfred Hitchcock)

Dramatic Consequences, November 18-21, 2010, Naish Holiday Village, Christchurch, Dorset

A Simple Transaction

Author(s):Mathew Freeman
Game EMail:redmole_ghost AT yahoo DOT com
GM(s):
Mathew Freeman    redmole_ghost AT yahoo DOT com
Game System:Feng Shui
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 3 / Max: 6
Total Players: Min: 3 / Max: 6

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System: Feng Shui
It was supposed to be so easy. Just turn up, collect the goods, fly to the other star system, drop them off, get the money.

But, as you stand looking at your contact and the little red laser-scope-site hovering right between his eyes, you get the funniest feeling this isn't going to be simple at all.

Roll for initiative.

A game set in the fictional universe of Mass Effect, using the Feng Shui rules for an action-packed game. Up to six players. I promise explosions.


Freeman, Mathew

I've been playing RPGs for the last twenty-odd years, and running them on-and-off in the last ten. I've played all sorts of games, but my main watchwords are this:

Games should be fun for everyone Players should be inspired to do what they like, and mechanically encouraged by the rules The pace should be quick

(and specific to Feng Shui)

Lots of stuff should blow up.

I'm looking forward to running a game at Consequences for the first time!