Extraordinary Consequences, November 17-20, 2011, Naish Holiday Village, Christchurch, Dorset Extraordinary Consequences starts in -4759 days, -8 hours and -4 minutes!
Crisis |
You are part of a top secret team with a mission to defend the world against the supernatural, the paranormal and the threat of alien invasion. It's your shift in secret war room. You have direct contact with the government, the military and various civilian forces. You never expected to hear the alarms, but now they are sounding and the expertise of your team is our only hope. Can you handle the pressure and divert the crisis? |
Author(s): | Carol Tierney, Andy Brown, Gary Tierney | ||
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Game EMail: | Badgirlzlarp AT gmail DOT com | ||
GM(s): |
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Lead GM: | Carol Tierney | ||
Organization: | Bad Girlz Larp | ||
Game System: | Freeform | ||
Information for Players: | This is a game of crisis management. It will not require any costuming or pre game preparation. | ||
Home Page: | http://www.freewebs.com/badgirlzlarp/ | ||
Male Players: | Min: 0 / Max: 0 | ||
Female Players: | Min: 0 / Max: 0 | ||
Neutral Players: | Min: 6 / Max: 8 | ||
Total Players: | Min: 6 / Max: 8 |
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User, Anonymised
Have played RPGs and tabletop games since 1982 and still have some of my original dice (although they went on a holiday last year without me). First started larping 3 years ago at Consequences B. I have played a variety of roles from a dominatrix to the Vice President of the USA to Windy Miller. I suffer from frock and stompy boots envy but am seeking therapy for this (retail therapy that is although some believe it is the other sort I really need). Currently having my usual panic of what am I going to wear but as ever am really looking forward to playing with a great bunch of people.
User, Anonymised
I've been a Bad Girl since the beginning. It's fun. I get to share my crazy ideas with people who appreciate them and then we use them to give other people a fun time. And we sometimes make monsters. What's not to love? I'm the one who does most of the writing and is to blame for most of the evil ideas and plot twists. Can be bribed with mead or chocolate.
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Began gaming with the red box, GDW little black books and SJG Fantasy Trip, and it's been all downhill since. Began LARPing in Accrington more years ago than I want to think about.
I've been writing games with the Badgirlz team for a while now, and I think I'm getting the hang of it.
Ideas man, tech, and occasional hologram.
And remember, no plan ever survives first contact with the players.
User, Anonymised
Once did nine games at Consequences....and survived......true story :)