"Have you noticed that life, with murders and catastrophes and fabulous inheritances, happens almost exclusively in newspapers?" (Jean Anouilh)

Fabulous Consequences, November 22–25, 2012, Naish Holiday Village, Christchurch, Dorset
Fabulous Consequences starts in -4384 days, -13 hours and -6 minutes!

Starship Ares

Join the crew of the Starship Ares on their maiden voyage in this Trekesque science fiction adventure, complete with consoles, aliens, redshirts, spatial anomalies, transporters, interstellar diplomacy and space battles.

The game is a semi-horde game in which half the players take on the role of the ship's crew, and the others play the aliens, ambassadors and crews of other ships they encounter, changing characters several times during the game.

Author(s):Hanbury and Rei Hampden-Turner
Game EMail:solitude_saiyajin AT hotmail DOT com
GM(s):
Hanbury Hampden-Turner    hanbury DOT ht AT zen DOT co DOT uk
Rachael "Rei" Hampden-Turner    solitude_saiyajin AT hotmail DOT com
Lead GM:Rei Hampden-Turner
Game System:Starship consoles
Information for Players:Setting background is 3 sides.

Crewmembers will receive a character sheet of approximately 2 sides, plus a sheet on how to use their console.

Supporting cast will receive 2-3 characters, totalling approximately 5 pages.

Male Players:Min: 3 / Max: 3
Female Players:Min: 3 / Max: 3
Neutral Players:Min: 8 / Max: 8
Total Players: Min: 14 / Max: 14
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Hampden-Turner, Hanbury

Hanbury was born, at an early age, in California. He was stolen from a medical research laboratory to live in an earthquake zone, where he promptly developed an interest in entymology, rocketry, and positive thinking. He then moved to Europe, where he was carefully trained in riding, fencing, glass blowing, firearms, aerial navigation, the double bass, survival, and unarmed combat and began infiltrating the british aristocracy. Cunningly disguised as a TV celebrity, he has brought down six companies into bankruptcy or takeover, and continues his mission by posing as a writer of freeforms. He is believed to be partly responsible for at least six freeforms, and a number of rubbersword LARPs and tabletop games.

Hampden-Turner, Rachael

Rei was born in a vast industrial wasteland where the sky glowed burnt orange at night and the odd explosion rocked the nearby houses. She is descended on one side from a mysterious orphaned farm boy, which may explain her suspiciously hobbit-like traits, and on the other side from a fierce war veteran matriarch. Her early diet consisted almost entirely of books, and her pre-school years included a number of run-ins with both adults and peers, who persistently and perplexingly reacted badly when she helpfully tried to correct them. Her school days saw her inducted into a mysterious local group listed in the phone directory only as a satanic cult, where she learned to wage war and perform magic while hordes of young men insisted on giving her expensive pieces of cardboard. She finally escaped, and ran away to spend the next few years in an ivory tower to study the workings of imaginary universes, thankfully well populated with books and fellow cult members. Rei now spends her weekdays disguised as a mnild mannered insurance risk mathematician, and her evenings and weekends poledancing, climbing silks, studying whichever subject strikes her fancy this month, making music, sailing, riding, diving, and occasionally hitting people with things, although sometimes she gets confused and turns up at work in silly costumes. She uses her time machine to fit in freeform writing into her busy schedule, which is the only explanation for the 5 freeforms, several combat LARPs, a couple of tabletops, and a number of play-by-e-mail games that she has nevertheless managed to churn out. Her concentration span is often ooh shiny.