"Have you noticed that life, with murders and catastrophes and fabulous inheritances, happens almost exclusively in newspapers?" (Jean Anouilh)

Fabulous Consequences, November 22–25, 2012, Naish Holiday Village, Christchurch, Dorset
Fabulous Consequences starts in -4384 days, -15 hours and -41 minutes!

Time for Tea!

In a future where the British Empire reigns supreme, tea provides moral fibre and gives the Empire it's stiff upper lip that enables it to bring civilisation to the far flung corners of the galaxy regardless of whether Johnny Foreigner aliens want it or not.

The war on the edges of the Empire has been running for over 5 years now and the tea supply has been streached to breaking point. This has caused the price of tea within the rest of the empire to rise to the point where the possibility of riots have been politely suggested if extra tea is not provided soon. Imagine the horror when news reaches the government that the Empires largest tea freighter had been 'tea napped'!

It is essential for the future of the Empire that the tea is returned quickly and so a negotiation team has been sent to the nearest space station in order to ensure its return before the course of war turns irrevocably against the British! However is a Universe where foreigners, aliens, radical Beanists threaten to destroy the true leaf and infusiantistas have started to refute the benefits of the blessed caffine can the negotiations succeed and proper civilised luncheon carry on?

Join Evil Twin Inc for a game of Victorians in space with tea! Muffins to be provided.

Author(s):Dream Cloutman-Green, Jon Cloutman-Green
Game EMail:dreamchilde AT gmail DOT com
GM(s):
Dream "Dream" Cloutman-Green    dreamchilde AT gmail DOT com
Jon "Jon" Cloutman-Green    jonathan DOT cloutman AT gmail DOT com
Andrew "Captain Panic" Ditchburn    random_chaos1 AT hotmail DOT com
Sue "Queenortart" L    queenortart AT gmail DOT com
Colin "Superman?" Wallace    colin DOT wallace DOT mobile AT gmail DOT com
Lead GM:Jonathan Cloutman-Green
Organization:Evil Twin
Game System:None
Information for Players:This is a light hearted game with occasional serious plots. There are no physical requirements apart from the ability to eat cake and drink tea. There will be character sheet of ~5 pages to read before the con and it would be nice to have a token piece of costume.
Male Players:Min: 11 / Max: 12
Female Players:Min: 7 / Max: 10
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 18 / Max: 22
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Cloutman-Green, Dream

Most people think that Dream is a professional organizer!

This is not true she has retained her amateur statues in the hope that organisation will be named as an event in the 2012 Olympics.

In the last few years she has been in rigorous training with exercises such as wedding planning, property acquisition, game writing and an exhaustive resistance training regime masterminded by her head coach and husband Jon Cloutman-Green and facilitated by her two assistant coaches Colin Wallace and Andrew The Ditch Ditchburn.

When asked what the future holds for this up and coming organisational star she said I'm hoping to work closely with professional Organisarians such as Sue and Nickey ... maybe in some kind of writing capacity. Whatever Dreams future holds she is definitely one to watch.

Cloutman-Green, Jon

Ditchburn, Andrew

L, Sue

So having passed the gauntlet (or should that be tiara) this year I am only buying the goody bag stuff and GMing four games.

Nice and Quiet then!?!

Wallace, Colin

The product of a world war 2 genetic experiment I was frozen in arctic ice on purpose, not because I was far superior in every way but because I was such a dick about it.
Now that I have been found and thawed out buy the evil entertainment and party planing cooperation Evil Twin Incorporated I have been drafted into a super team called The Advengers who rid the world of free thought through a vigorous product placement policy.
Along side my fellow team mate, and cunning drunk Jon Cloutman-Green, we are on a campaign to destroy your creativity one Old Spice ad at a time.