Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset Gothic Consequences starts in -4031 days, -5 hours and -19 minutes!
Space Shuttle Diplomacy |
It is a time of turmoil in the Mantona Galaxy. War, Piracy, Lost Planets Reappearing, Merchandising Opportunities. So what could be a better time for the representatives of the various governments to sit down in a room and not be allowed to shoot each other? You are all one of those representatives, sent to the Galactic Council to push your planet’s interests. The Council is taking place on Space Station Zebulon, one of the only neutral areas in the Galaxy. This game is very much focused on interstellar diplomacy, bureaucracy and political wrangling . While any combats will be resolved by rock-paper-scissors the chances of that happening are VERY minimal. (Apart from anything else, that would be a major diplomatic faux pas). |
Author(s): | Sam Lee | ||
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Game EMail: | abiezer DOT coppe AT gmail DOT com | ||
GM(s): |
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Lead GM: | Sam Lee | ||
Information for Players: | Costuming is entirely optional, although all character sheets have suggestions.
There's approximately 3500 words worth of pre-game reading involved. |
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Male Players: | Min: 2 / Max: 2 | ||
Female Players: | Min: 0 / Max: 0 | ||
Neutral Players: | Min: 10 / Max: 10 | ||
Total Players: | Min: 12 / Max: 12 |
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User, Anonymised
Now existing almost entirely on a diet of strong black coffee and hand-rolled cigarettes. LARPing for 20 years give or take a few. (If you can remember the LARP, you weren't there man, you weren't there). Recently came to the worrying realisation that he can no longer tell the difference between his ironic interests and the ones he enjoys in earnest. Is not a hipster, despite the claims of churls and charlatans. Way more mellow then he used to be. Likes writing in soundbites.