"Gothic… hidden… behind the veneer of virtue." (Edgar Allan Poe)

Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset
Gothic Consequences starts in -4031 days, -5 hours and -18 minutes!

What Happened in Blackpool

The night before a wedding the wedding party gets together for the first time since the hag (hen and stag) weekend which happened in Blackpool a week earlier. What happened? Who did what? Who said what? Will the wedding still go ahead? These are just some of the questions which may be resolved over the next couple of hours.

Using a basic outline and prompts the players will be led through the creation of their characters and the set up to the game, this process will take up a substantial amount of time as it is the key to the game. During the game some meta-techniques such as black box scenes (flash back or flash forward scenes outside of the main game time line) will be used. The focus is on character and interaction between players. Plot, goals and resolutions are (or may be) less significant.

It is likely that adult themes will emerge in the game and as such it is only suitable for players aged 18 and above.

Author(s):Mo Holkar, Heidi Kaye, Cat Tobin, Alli Mawhinney, Traci Whitehead
Game EMail:pogodragon AT gmail DOT com
GM(s):
Heidi Kaye    heidi DOT kaye AT blueyonder DOT co DOT uk
Traci "Pogodragon" Whitehead    pogodragon AT gmail DOT com
Lead GM:Traci Whitehead
Information for Players:There will be no pre-game reading or preparation, everything you need to know you'll learn in the first part of the game session. Costume requirements are minimal (a meal the evening before a wedding is the setting). Adult themes are anticipated but not inevitable. There are no physical restrictions/requirements to playing this game.
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 10 / Max: 12
Total Players: Min: 10 / Max: 12
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Kaye, Heidi

You were born in America, but have spent your entire adult life in Britain. Having been introduced to freeforms at the first Convulsion twenty years ago, you have written quite a few yourself over the past fifteen years. Your secret identity as the Stuart heir to the throne has not yet been revealed, so you must be on your guard against agents of the Germanic line of the family. Your abilities include fast talk, carrying a big stick, and immortalising your cats in games. Your main goal: run All's Well That Ends to build up your loyal following so that you may at last rightfully take the throne from the usurper.

Whitehead, Traci