Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset Gothic Consequences starts in -4031 days, -4 hours and -48 minutes!
Dr. Nefarious and the Paradise Project |
“Welcome to the Paradise Island resort! A deluxe hotel resort set on an exotic Caribbean island, with discreet and capable staff ready to attend to your every need. Don’t miss visiting the Paradise Casino, the world’s premier destination for the rich and beautiful with time on their hands.” Deep beneath Paradise Island lies the secret lair of the infamous villain, Dr. Nefarious. From this underground base he gives the orders that make Presidents tremble. Here he commands the terrible superweapons that will bring the free world to its knees. Here his forces train to tread the nations of the Earth beneath their polished black boots. Well... he will when it’s finished. The lair got relocated to Paradise Island after the Swiss mountain chalet had that accident. And the tunnels aren’t all finished yet, because that one CIA agent slipped in through the casino and blew up the M.O.L.E. Machine. And some of the superweapons aren't actually built yet. Still, the revised plans are more or less on schedule. Dr. Nefarious is currently enjoying his regular anniversary holiday. And the satellite death ray had better be ready when he gets back.
Dr. Nefarious is a horde game written at Peaky 2013. Unlike most horde games, there is no firm distinction between cast and horde. Ambitious minions can be promoted to officers of the organisation, and the coveted position of Dr. Nefarious's right-hand-lieutenant is up for grabs. Of course, it's also possible for minions who fail to be... demoted. |
Author(s): | Nick Curd, Clare Gardner, Su Jolly, Mike Snowdon, Daniel Taylor | ||||||||
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Game EMail: | taylor DOT df AT gmail DOT com | ||||||||
GM(s): |
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Lead GM: | Daniel Taylor | ||||||||
Organization: | Peaky 2013 | ||||||||
Game System: | Original | ||||||||
Information for Players: | Minimal reading material. Costume requirements are light and not required, although if players want to look the part, just think "Bond movie henchman".
Many characters in this game have the life expectancy of... well, minions of Dr. Nefarious. If you cannot stand comic or accidental death, or wish to be absolutely certain of surviving the full two and a half hours, this game is not for you. |
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Male Players: | Min: 1 / Max: 1 | ||||||||
Female Players: | Min: 1 / Max: 1 | ||||||||
Neutral Players: | Min: 13 / Max: 23 | ||||||||
Total Players: | Min: 15 / Max: 25 |
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Curd, Nick
After last year I'm running more games, playing in less (for sanity sake) and have
been bribed with free [s]fruit[/s] chocolate to spend time on the Ops desk first
thing in the morning. Looking forward to seeing many people I don't get to see
anywhere near as often as I'd like to.
Jolly, Su
Snowden, Mike
I'm the one with beard, glasses and an armful of props, and hopefully a pint. OK, that's half of the con. Replace "prop" with "PA", and I'm more easily identifiable.
I'm an experienced writer and player; Previous games include "Come Hel or Hiawatha", "Small Town Folks", "Veterans Day" and "Carry on at Camp David". "Dr. Nefarious and the Paradise Project" is my last offspring from the Peaky writing weekend.
Taylor, Daniel
A long-standing gamer and tabletop GM, Daniel is making his re-entry to freeform writing after a fifteen year gap caused by the universe conspiring against him. But he will have his revenge. Oh yes. The world will pay.