Heroic Consequences, November 20–23, 2014, Naish Holiday Village, Christchurch, Dorset Heroic Consequences starts in -3653 days, -4 hours and -19 minutes!
4 |
More than two years ago you, whilst briefly institutionalised, you made new friends at a group therapy session. You all kept in contact after your release, but tragedy struck on a group trip away a year ago. Now you and your fellow survivors have returned to commemorate those you lost, face up to what happened and hopefully find peace. However all you believed may not be true and you will have to make decisions affecting not only your own life but your friends’ as well. |
Author(s): | Graham Charles, Natalie Curd, Nick Curd and Tony Mitton | ||||||
---|---|---|---|---|---|---|---|
Game EMail: | curdnick AT googlemail DOT com | ||||||
GM(s): |
|
||||||
Lead GM: | Nick Curd | ||||||
Organization: | Peaky Games | ||||||
Game System: | None | ||||||
Information for Players: | This game contains themes of mental
health issues, drug use, bereavement and
a
woman's right to choose. The play test
was very emotionally intense and we
strongly recommend you consider how these
might affect you before signing up for
the game.
None of the writing team are Mental Health Professionals and we claim no accuracy on any mental health issues portrayed. The game will consist of three scenes; scenes 1 and 2 are relatively short and are designed to introduce characters to one another and establish the relationships before scene 3 which will be the main bulk of the game. |
||||||
Male Players: | Min: 3 / Max: 3 | ||||||
Female Players: | Min: 3 / Max: 3 | ||||||
Neutral Players: | Min: 2 / Max: 2 | ||||||
Total Players: | Min: 8 / Max: 8 |
You must be logged in to signup for this game |
Curd, Natalie
This is only my second Consequences and if you had told me last year I'd be
returning as a GM I wouldn't have believed you. I'm coming to the end of my first
year in the freeform/larping community, it's been a really enjoyable time and I
have been honestly touched by how welcome everyone has made me feel. I have made
lots of great friends too. Jointly writing M*A*S*H Brothers in Arms was my first
attempt at writing a game and I thoroughly loved every minute of it. Peaky was a
fantastic experience. I am so excited to see how the players take to the
characters we have written and bring them alive. I am also really looking forward
to playing in all the games I have signed up for and catching up with some great
people.
Curd, Nick
Best laid plans and all...vowed this year not to run games due getting married a
month before the event. Then I went to Peaky helped write 4 (my fellow writers
should take most of the credit) and now I'm running stuff. Oh and stupidly agreed
to let it run in our lodge and run a party on the Thursday night there. Ah well
so much for a 'relaxing' con.
Mitton, Tony