"The imaginary world has always been the most fun place for me to be." (Clare Forlani)

Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset

Saga of the Lost

13 Norse set off five nights ago from Nidaros on the Viking longship Reinen under command of Harkan the Reckless. The aim to raid helpless monasteries on the west coast of Ireland and steal their livestock and gold. Last night an almighty storm hit and the Norse protect themselves within the hull waiting it out.

The storm subsides slightly and when the Norse emerge they discover themselves trapped within a Lagoon separated by a causeway, which will be passable at high tide. Looking at the small island they notice it is capped by a faintly lit wooden building – clearly a monastery. They pull the Reinen up onto the beach, draw their weapons and charge up to the monastery…

Author(s):Nick Curd, Alex Jones, Alli Mawhinney, Tony Mitton, Mike Snowden & Traci Whitehead
Game EMail:curdnick AT googlemail DOT com
GM(s):
Nick Curd    curdnick AT googlemail DOT com
Mike "Mike(y)" Snowden    mike DOT snowden AT btinternet DOT com
Lead GM:Nick Curd
Organization:Peaky Games
Information for Players:This is a pretty traditional freeform, all characters are Norse warriors (both male and female) going out Viking. Players should be aware some graphic horror is described and there is some personal.

The game is split up into two parts, first comprising of drinking before they set sail at telling tales. This is mainly to help players establish relationships between themselves and establish the telling of saga’s. The players will conduct the raid itself in the second part as the main bulk of the game.

Everyone will likely be required to speak aloud telling stories (a couple of paragraphs nothing huge) to the entire group. Which should be considered if you’re worried about public speaking.

Not every character may survive until the end of the game, at the end of the day your armed Norse. We will greatly wound character before hitting end game time without any direct killing. However be prepared that your character may just not make it to the end. This is explicitly a non- contact freeform and we'll be using abstract methods to resolve combat (like rock-paper-scissors but with situational bias).

Viking dress is highly appropriate but not required.

The game is not completely historically accurate for the purposes of enjoyment!

Home Page:http://uk-freeforms.wikidot.com/peaky
Male Players:Min: 4 / Max: 4
Female Players:Min: 4 / Max: 4
Neutral Players:Min: 4 / Max: 4
Total Players: Min: 12 / Max: 12


Curd, Nick

Somehow I'm running 2 games this year which are completely different but both are in the horror/thriller genre. Not sure how I managed that....

Snowden, Mike

I'm the one with beard, glasses and an armful of props, and hopefully a pint. OK, that's half of the con. Replace "prop" with "PA", and I'm more easily identifiable.

I'm an experienced writer and player; My previous games as co-author include "Come Hel or Hiawatha", "Small Town Folks", "Veterans Day" and "Carry on at Camp David", "The Dying of the Light", and "Dr. Nefarious and the Paradise Project". "The Saga of the Lost" is my last offspring from the Peaky writing weekend.