Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset
Behind The Chalet |
If you liked Mulder & Scully, you will enjoy this... When FBI Special Investigators Tell & Marian of the X Files section investigate the disappearance of a child at a British seaside holiday camp they find themselves immersed in a world that is grotesque, bizarre and quintessentially English. Can they trust their allies, and what is the meaning of the strange lights seen in the sky, and sinister piping music heard echoing from the woods? Characters include the mysterious Carnacki, showman and raconteur, Madame Rose Lee, the fortune teller, and British Intelligence contacts Green & Brown with their local contact Prenderghast. This is not a humourous game - it's actually X Files played straight, an espionage thriller. You will be moving around the site as undercover operatives, collecting INTEL, finding clues, puzzling out their meaning and finally formulating a plan and implementing it. The game is set in a holiday camp: WYSIWYG. Players will be moving around between chalets and other locations in the dark, and while this is a non-contact game it will not be suitable for those of a very nervous disposition, though mobility issues will be addressed so sign up not worrying you will have to climb cliffs, swim rivers etc, and then discuss your limits with us. In many ways the game is a traditional freeform - but investigations and visiting locations and uncovering clues will make the information on the character sheets more meaningful, and there is a reasonable chance of characters dying after the first hour. Players of deceased characters will however be co-opted in to the GM staff; you won't be left alone. This is a slight departure from the traditional UK Freeforms model, but only in as far as it draws inspiration from Cthulhu Live and other theatre style LARPS. We hope to provide a thought provoking and rather spooky experience. :) |
Author(s): | Chris Jensen Romer | ||||
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Game EMail: | chrisjensenromer AT hotmail DOT com | ||||
GM(s): |
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Lead GM: | Chris Jensen Romer | ||||
Organization: | Cheltenham Freeforms | ||||
Game System: | Bespoke | ||||
Information for Players: | The game unusually involves movement outside, at night, in the dark, in a potentially real world hazardous environment (meaning there are cliffs out there). The GM's will accompany the players at all times, and much of the game occurs indoors - and outside sequences can be circumvented. The game scenario will be modified to fit the mobility and capacities of the players: these issues will be discussed after sign up. No one will be asked to do anything dangerous or even slightly hazardous, but common sense does apply. | ||||
Male Players: | Min: 1 / Max: 1 | ||||
Female Players: | Min: 2 / Max: 2 | ||||
Neutral Players: | Min: 4 / Max: 4 | ||||
Total Players: | Min: 7 / Max: 7 |
Jensen Romer, Christian
CJ ("Christian Jensen Romer" was a fantastic pierce of baptismal bluff by his parents to make him sound more interesting than he really is)is a ghosthunter, psychical researcher and research parapsychologist in the 'Real World'.
In the world of games & conventions he is a fairly average kind of chap, who enjoys talking too much, playing boardgames and has written a number of RPG books for several systems, but most recently his contributions have mainly for Ars Magica 5th Edition. Or so he would have you believe...
CJ was a teenage Goth, and went on to a university career where he aspired to becoming "The Byronic Man", and succeeded only in becoming "mad & bad" but is rarely "dangerous to know". A debauch'd seducer of ladies,his wicked heart and sinister demeanour hide only macabre ancestry and terrible secrets. Gothic Consequences is the kind of place where innocent maidens and stout-hearted youths must use all their wiles to avoid his baleful influence.
Wake, Hugh