"The imaginary world has always been the most fun place for me to be." (Clare Forlani)

Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset

Critical Path

DATELINE: Cape Canaveral, 2043 - Faster-than-light Travel Possible!

“We dedicate this voyage to children around the world,” billionaire philanthropist Killian Shepard said as he and his small crew of researchers boarded their experimental craft. “It is their future we hope to secure.”

Critical Path is a game of intense, interpersonal drama and shifting perspectives set aboard the Victoria II, a prototype starship on its maiden voyage. Join the crew as they race to the edge of possibility, pushing the boundaries of knowledge - of themselves and the universe around them.

Author(s):Amanda Brown, Jill Krynicki Dutcher, James Silverstein, Brandon Brylawski, Doug Freedman
Game EMail:queenortart AT gmil DOT com
GM(s):
Sue "Queenortart" L    queenortart AT gmail DOT com
Brian Williams    games AT nnbtv DOT org DOT uk
Lead GM:Suey
Organization:Peaky Midwest
Information for Players:Note: This game contains mature, angst-ridden, trigger-filled themes. In fact, it's kind of all about them. If you are concerned about this, please do not play. It is not for children under 18 and should not be taken lightly. It is low-mechanics / high drama. Don’t try to solve the problem, just strap in and enjoy the ride (but don’t say we didn’t warn you). We will supply costume, you will just need to wear dark trousers / top.
Male Players:Min: 5 / Max: 5
Female Players:Min: 4 / Max: 4
Neutral Players:Min: 0 / Max: 0
Total Players: Min: 9 / Max: 9


L, Sue

Frocktastic - that's all you need to know right now

Williams, Brian

Another year, another Consequences... Back again with "Hello, You Must Be..." after a couple of successful runs last year. I couldn't afford AJ this year, so I'm back with last year's partner-in-crime, Jeff Diewald.