"The imaginary world has always been the most fun place for me to be." (Clare Forlani)

Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset

Mars Attracts

"Because it's next! That's why we are going to Mars - We came out of the cave and we looked across the valley and we saw fire, we crossed the oceans and we took to the sky. The history of mankind is the history of exploration and this is what's next......" Or maybe not. Why are you going to Mars?

That being said, this is a game about going to Mars in the same way that Jaws is a film about a shark.

It's about how relationships form, in a weird computer assigned partner sort of a way. It's about arranged marriages and how people react. It's not unentirely like the TV show "Married At First Sight".

Author(s):Graham Arnold, Kath Banks, Steve Hatherley, Mo Holkar, Graham Walmsley
Game EMail:G DOT Arnold39 AT tisacli DOT co DOT uk
GM(s):
Graham Arnold    G DOT arnold39 AT tiscali DOT co DOT uk
Lead GM:Graham Arnold
Organization:Peaky Games
Game System:Nordic Style/Picking up the Pieces
Information for Players:This is a Nordic Style game with character creation through player choice and workshops at the start of the game. Character development will continue through the game. The game was written to be inclusive of all sexual orientations and allows for characters to have views on any subject. Costume requirements - modern smart/casual. Minimal pre-game reading.
Male Players:Min: 7 / Max: 7
Female Players:Min: 7 / Max: 7
Neutral Players:Min: 2 / Max: 2
Total Players: Min: 16 / Max: 16


Arnold, Graham