Imaginary Consequences, November 19–22, 2015, Naish Holiday Village, Christchurch, Dorset
Hello, You Must Be... |
"Hello, You Must Be..." is an eight-player game where the players are cast in pairs. It's character-driven, intense, funny and touches on diverse subjects such as suicide, identity, friendship and the moral consequences of choices. It asks questions about good vs evil, order vs chaos, security vs freedom. Inspired by many sources, including the original Dr Who, the game appeals to Dr Who fans just as equally to those who have never watched an episode of Dr Who in their lives. The full game background is included in your character sheet and no prior knowledge is required or assumed. We can't tell you any more about the game itself without spoiling it. All you need to know is that you're going to a party and you're going to have loads of fun. The game works well when the players know each other and have a strong relationship with the player who they are paired with, but we've also had a lot of success where players are put together for the first time. There will be multiple, independent runs of the game: once the game is full, a list of players will be sent out; we'll ask you to indicate who you'd like to be with. On the basis on this, we'll split you into groups of eight and then cast each group. Once cast, you'll get a full character sheet. |
Author(s): | Brian Williams | ||||
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Game EMail: | games AT nnbtv DOT org DOT uk | ||||
GM(s): |
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Lead GM: | Brian Williams | ||||
Game System: | None | ||||
Information for Players: | It's actually one of my shorter games in terms of amount of material to be read, but the character sheets still run from 4,000 to 7,000 words. There's a lot in there, so you will need to read it a couple of times at least before the game. | ||||
Home Page: | www.nnbtv.org.uk/Games/Games.html | ||||
Male Players: | Min: 0 / Max: 0 | ||||
Female Players: | Min: 0 / Max: 0 | ||||
Neutral Players: | Min: 16 / Max: 16 | ||||
Total Players: | Min: 16 / Max: 16 |
Diewald, Jeff
I'm back from across the Pond (from that other Chelmsford), and I brought one of my LARPs with me this
time. I've been writing and
running LARPs since long before I ever heard of an Intercon (1986), then I ran the first modern New
England Intercon (the Thirteenth) and have helped with every one since then, and I wrote and ran a lot
more LARPs at Intercon (and elsewhere), and boy are my arms tired, or something like that. I'm really
looking forward to watching a bunch of you folks take my characters and run with them, as I am looking
for a new set of characters I can play with. I am also really looking forward to helping Brian run his game,
which I loved when I played it.
And if you really want to get to know me, tell me where I can get some good port, or share some of yours with me! Then we can talk LARP the proper way!
Williams, Brian
Another year, another Consequences... Back again with "Hello, You Must Be..."
after a couple of successful runs last year. I couldn't afford AJ this year,
so I'm back with last year's partner-in-crime, Jeff Diewald.