Judicious Consequences, November 17–20, 2016, Naish Holiday Village, Christchurch, Dorset
Last Flight of the Albatross |
Easter 1916. The German Zeppelin ZXIII, nicknamed Die Albatross in German Army Airship circles because of its unlucky designation number finally left the safety of the Belgian shore and headed out along the Channel towards it's rendezvous with fate. Two previous missions had been aborted owing to technical problems, and the crew prayed that it might be third time lucky. Their commander, Baron Max von Carlshof of the German Army had no time for such nonsense. The weather was clear and a low easterly drove the huge ship over the Channel like a majestic bird, the summer sun playing warmly on the smooth seas below. It was a daylight raid, and the Baron took delight in explaining the workings of the ship, navigation and the unfolding panorama to the two civilians who watched anxiously from the control car. At 5pm the ship slid gently over the English coastline, passing north between Portland Bill and Poole in Dorset. The craft had followed the Channel and the favourable wind for some time, but now turned its nose north east, and slowly crept over the summer patchwork of green fields and sleepy villages below. Dorset, then Wiltshire, and finally, as the sun sunk low over Salisbury Plain, the great ship began to lazily circle, lower and lower… I'll let the correspondent of The Times take up the story…
German Airship Crashes, Salisbury Plain -
Well that is the story as far as you have seen it so far, from the crash three days ago. A wall of silence fell almost immediately, but the crash has been talk of the town, and several pub ballads sing the praises of Farmer Applethorpe who brought down a Zeppelin with his shotgun! Now it seems a Society Baroness has been asked to host a top secret seance to discover the truth of what happened… so the players gather, and the game begins! |
Author(s): | CJ | |
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Game EMail: | chrisjensenromer AT hotmail DOT com | |
GM(s): |
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Lead GM: | CJ | |
Information for Players: | The game has long character sheets - typically six to ten pages, and is background heavy. It is designed to be played straight, and is not a comedy or light game, but a fairly intense psychological horror. | |
Male Players: | Min: 0 / Max: 0 | |
Female Players: | Min: 0 / Max: 0 | |
Neutral Players: | Min: 10 / Max: 14 | |
Total Players: | Min: 10 / Max: 14 |
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Jensen Romer, Christian
CJ ("Christian Jensen Romer" was a fantastic pierce of baptismal bluff by his parents to make him sound more interesting than he really is)is a ghosthunter, psychical researcher and research parapsychologist in the 'Real World'.
In the world of games & conventions he is a fairly average kind of chap, who enjoys talking too much, playing boardgames and has written a number of RPG books for several systems, but most recently his contributions have mainly for Ars Magica 5th Edition. Or so he would have you believe...
CJ was a teenage Goth, and went on to a university career where he aspired to becoming "The Byronic Man", and succeeded only in becoming "mad & bad" but is rarely "dangerous to know". A debauch'd seducer of ladies,his wicked heart and sinister demeanour hide only macabre ancestry and terrible secrets. Gothic Consequences is the kind of place where innocent maidens and stout-hearted youths must use all their wiles to avoid his baleful influence.