Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset
The Sea of Lost Ships |
A Spanish ship hunting pirates and an English vessel carrying members of the Royal Society are both suddenly caught in a powerful storm that blew up out of nowhere. It eventually becalms them in the middle of the Sargasso Sea, damaged and with compromised supplies. To everyone's surprise, a motley collection of survivors already inhabit one of the surrounding hulks. Maybe, between them, they can get one or more ships repaired and find a way to leave. But first, they have to find some common language and what it is that brought them, and is keeping them, here. This is not a historically accurate game: expect fantastical plot elements and anachronisms. |
Author(s): | Roderick Easton | ||
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Game EMail: | tonbo DOT karasu AT gmail DOT com | ||
GM(s): |
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Lead GM: | Roderick Easton | ||
Information for Players: | It is my intention to distribute the character sheets at the start of the game. However, all of the characters have been aboard a ship sailing the Atlantic during the Age of Sail, before being stranded in the Sargasso. Hopefully, this is enough to enable costuming. | ||
Male Players: | Min: 0 / Max: 0 | ||
Female Players: | Min: 0 / Max: 0 | ||
Neutral Players: | Min: 7 / Max: 13 | ||
Total Players: | Min: 7 / Max: 13 |
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Easton, Roderick
Roderick is now working his way through a backlog of one-off LARPs that he has
written and run at the Conpulsion gaming convention in Scotland, and
converting / updating them to Free-form standards and expectations.
Lawford, Victoria
Been running and playing in LARPS for 30 years now.:) Excited to be running another game at Consequences this year!