"You have to put yourself in a position to be lucky." (Roelof Botha)

Lucky Consequences, November 22–26, 2018, Naish Holiday Village, Christchurch, Dorset

The Sea of Lost Ships

A Spanish ship hunting pirates and an English vessel carrying members of the Royal Society are both suddenly caught in a powerful storm that blew up out of nowhere. It eventually becalms them in the middle of the Sargasso Sea, damaged and with compromised supplies. To everyone's surprise, a motley collection of survivors already inhabit one of the surrounding hulks.

Maybe, between them, they can get one or more ships repaired and find a way to leave. But first, they have to find some common language and what it is that brought them, and is keeping them, here.

This is not a historically accurate game: expect fantastical plot elements and anachronisms.

Author(s):Roderick Easton
Game EMail:tonbo DOT karasu AT gmail DOT com
GM(s):
Roderick Easton   
Victoria Lawford   
Lead GM:Roderick Easton
Information for Players:It is my intention to distribute the character sheets at the start of the game. However, all of the characters have been aboard a ship sailing the Atlantic during the Age of Sail, before being stranded in the Sargasso. Hopefully, this is enough to enable costuming.
Male Players:Min: 0 / Max: 0
Female Players:Min: 0 / Max: 0
Neutral Players:Min: 7 / Max: 13
Total Players: Min: 7 / Max: 13
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Easton, Roderick

Roderick is now working his way through a backlog of one-off LARPs that he has written and run at the Conpulsion gaming convention in Scotland, and converting / updating them to Free-form standards and expectations.

Lawford, Victoria

Been running and playing in LARPS for 30 years now.:) Excited to be running another game at Consequences this year!