These are the games we have so far:
SLOT No | TIME | EVENT | Author | Referree/Keeper |
---|---|---|---|---|
Thurs November 15th 2007 | ||||
SLOT 0 | 0900-1300 | SETUP | ||
SLOT 1 | 1400-1800 | Star Wars D6 | Duncan Rust | Duncan Rust |
Ultraviolet - Buffy Rules | w00hoo | w00hoo | ||
Witchcraft - Investigations Better Shared | Mark Steedman | Mark Steedman | ||
SLOT 2 | 1900-2300 | Star Wars D6 | Nimrod Jones | Duncan Rust |
Divided Loyalties | Morgoth | Morgoth | ||
COC - TBA | Kevin Dearn | John Amos | ||
Fri November 16th 2007 | ||||
SLOT 3 | 0900-1300 | Feng Shui | Duncan Rust | Duncan Rust |
Call of Cthulhu | John Amos | John Amos | ||
Witchcraft - Investigations Better Shared | Mark Steedman | Mark Steedman | ||
SLOT 4 | 1400-1800 | Call of Cthulhu | John Amos | John Amos |
Shadows over Lankhmar | Rob Nott | Rob Nott | ||
SLOT 5 | 1900-2300 | DND Forgotten Realms | Morgoth | Morgoth |
Fudge - Another Fine Mess | w00hoo | w00hoo | ||
Star Wars D6 | Duncan Rust | Duncan Rust | ||
Shadowrun - A Missing Persons Mystery | Mark Steedman | Mark Steedman | ||
Sat November 17th 2007 | ||||
SLOT 6 | 0900-1300 | Best Friends - Time of our lives | w00hoo | w00hoo |
Jorune | John Amos | John Amos | ||
Ars Magica - Mystery in Novgorod | Mark Steedman | Mark Steedman | ||
SLOT 7 | 1400-1800 | COC - The Dark Planet Part1 | Morgoth | Morgoth |
TBA | Chris Swainston | John Amos | ||
SLOT 8 | 1900-2300 | COC - The Dark Planet Part2 | Morgoth | Morgoth |
TBA | Chris Swainston | John Amos | ||
Cold City - Intrigue | w00hoo | w00hoo | ||
Sun November 18th 2007 | ||||
SLOT 9 | 0900-1300 | Cursed Empire - When Dark Waters Stir | Morgoth | Morgoth |
Call of Cthulhu | John Amos | John Amos | ||
d6 Star Wars - A Family Affair | Roger Gammans | Roger Gammans | ||
SLOT 10 | 1400-1800 | Deadlands 1st Edition | w00hoo | w00hoo |
Call of Cthulhu | Mark Baker | John Amos | ||
SLOT 11 | 1900-2300 | Party Time | Mine's a Pint | To all concerned |
If you have a tabletop game you want to run please contact tabletop@consequences.org.uk.
The Withcraft game from Conception. A bit of investigative work in the world of Witchcraft. What strangeness will our four investigators find, who can tell? So the trouble is better shared.
It's nine years since the Code V's last raised their ugly heads and the Congregation for the Doctrine of Faith is facing budget cuts under the labour government. So is this yet another routine accidental homicide that's arrived on the bosses desk for checking, or is there more to it than meets the eye? Fronti Nulla Fides is a game for 6 players based in the world of the Channel 4 cult TV show Ultraviolet and using the Eden cinematic system.
Harper Headquarters, Twilight Hall, Berdusk, Highharvestide 1372 DR Ladies and Gentlemen, thank you for coming in at short notice.
We have a situation which we need you to handle. One of our most senior agents was sent to infiltrate one of the new settlements in the Silver Marches a couple of months back. You know the ones - ex-Zhent soldiers and other refugees from the Moonsea supposedly (ha!) in search of a new and peaceful life.
He was checking up on these settlements and reporting back on the presence of any Zhentarim spies. But he's two weeks overdue in reporting. We're afraid that something may have happened to him, so we need you to go to his last known location, a settlement some miles east of Sundabar, and find him. We'll get you to Sundabar by portal,but beyond that, you're on your own.
This mission is doubly important because he was carrying Janthra's Harp. Yes, that harp. You can imagine the stink if some filthy Zhentarim gets his hands on it. So for Milil's sake, find that harp!
You had better pack quickly because Lady Cylyria is taking a personal interest in this mission and she wants action on it pronto! Oh, it's cold up there this time of year, so take some extra clothing as well!
Lankhmar, never the safest or most peaceful of cities in Nehwon at the best of times, is currently a city in crisis. A serious grain shortage has seen the price of bread skyrocket since recent shipments were lost at sea in mysterious circumstances involving horrible sea monsters (or so the ignorant rumours suggest). For the first time in living memory the citizens of Lankhmar are rioting and squabbling in the market place over the few highly priced sacks of grain still available to buy. Nothing persuades a Lankhmarite to cause trouble more than an empty stomach. It is now possible for example to procure the services of three prostitutes for an evening of debauchery in exchange for a loaf of bread. And we’re not talking about the ageing prostitutes with missing teeth that you get in the Silver Eel tavern either, but rather the better quality ones, who bathe at least once a week, that you find in the Golden Lamprey Inn.
The dithering City Overlord, Glipkerio Kistomerces, (all praise his benevolence and wise rule) urges patience as he assures the population (from behind the safety of his heavily guarded palace walls naturally enough) that fresh supplies of grain are on their way to the city even as he speaks! Everything that can be done is being done, so please do not panic! All remaining emergency grain supplies in the city store houses are being distributed fairly and equally by the City Guard to everyone, irrespective of status. Civil disorder, he reminds the citizens of Lankhmar, will be dealt with harshly and thoroughly through the professional application of extreme violence.
But as the tension builds within the city, the wealthy nobles take the sensible precaution of upping their personal security. No one likes a hungry mob rampaging down the streets following vague rumours of stockpiles of food, especially when everyone knows that nobles generally never go hungry. And after all, only a deluded fool would trust his safety to the corrupt rabble that makes up the bulk of the Overlord’s city guard.
And so it is that Hisvin, one of the richest and most highly respected grain merchants (who of course ISN’T stockpiling grain reserves), has employed a group of experienced swordsmen to safeguard the person of his precious young daughter, the Demoiselle Hisvet, during these troubled times. No doubt the next grain shipment will arrive at the city docks safely any day now, despite the last two shipments being lost at sea in tragic circumstances (attacked by pirates, or so the ill-educated rumours suggest), in which case the duty should be a simple enough assignment for such brave rogues such as yourselves. The Demoiselle will be attending the Overlord’s masked ball, but other than that she mostly confines herself to the house gardens, with the exception of an occasional shopping trip, accompanied by her indentured maid, Frix. An undemanding job: easy money, and all the bread you can eat (from Hisvin’s personal ration - he certainly isn’t stockpiling supplies of grain...). Why, you’ve never had it so good!
The Master is missing and it's up to you to find him. A motley crew of dogs, birds, a cat, a horse, a raccoon and a ferret have to venture in to the unknown on their very own rescue mission. I'll tell you one thing Skippy, he's not down the well! Another Fine Mess is a fantasy based commercial Fudge scenario for 6-8 players.
Mr Johnson wants a word, he wants you to meet him and your proposed employer for dinner.
Well that's unusual, but there has got to be a reason. What follows will no doubt entail the usual amount of shadowy endeavours, risks and loot in the shadows of the city of Seattle or will it, only time will tell as always...
Every summer all you gals meet up for a week of fun and frivolity. You've gone shopping in Paris, Cruising around the Med, Tanning in Ibiza and Roller Coasting in Florida. Now you are off for a week of adventure in the Massif Central. Outward Bound is a modern day Best Friends scenario for 4-6 players.
The Gencon UK 2007 scenario. This is for 6 players and runs at around 3 1/2 hours. Player minimum is realistically 3.
A group of young magi set out to investigate rumours of old ruins and mysterious disappearances than may indicate mystical places and therefore power.
A mystery, intrigue and Magic in Mythic Europe for experienced fans and those new to Ars Magica alike.
"Sierra-Echo-Fourty-Niner to Control, I'm at the back door of the property, no sign of a break-in... *burst of static* the back door is unlocked, I'm entering the property... *burst of static* this place is a mess, definite signs of a struggle... *burst of static followed by a high-pitched scream* Oh my god! what have they done to her? She's.....eviscerated! its everywhere! The walls! the writing on the walls! Control, they've... *long burst of static followed by silence...* A two-part Modern Day Call of Cthulhu scenario strictly for grown-ups only. Bring your sanity - you'll need it.
In the divided city of Berlin the Reserve Police Agency, formed by the four occupying powers, fight a secret war. They hunt down monsters left from sinister experiments and twisted technology. Things from beyond our space and time. Strange creatures altered by bizarre machines. Decaying corpses of undead soldiers and the things that hide in the darkness. Still Waters is a Cold City scenario for 5 players.
'A Family Affair' is a game where the PCs are a family whose parents are undercover agents for the Rebel Alliance. The characters are the Mum, Dad, Son, Daughter, the Droid and the family pet (alien student of the force).
At the end of a long and eventful rail journey a group of gunslingers, spell throwers, preachers and mad scientists hitch up wagons and head for adventure out west. Iron Horses and Covered Wagons is a 1st Edition Deadlands scenario for 6 players.