"I am neither especially clever nor especially gifted, I am only very, very curious." (Albert Einstein)

The Ghosts of Urquhart

Author(s):Tony Mitton, A.J. Smith and Sue Lee
Game EMail:tony AT tonymitton DOT com
GM(s):
Sue "Queenortart" Lee    queenortart AT gmail DOT com
Tony Mitton    tony AT tonymitton DOT com
Andrew "AJ" Smith    ajathome AT supanet DOT com
Male Players:Min: 13 / Max: 17
Female Players:Min: 6 / Max: 9
Neutral Players:Min: 2 / Max: 2
Total Players: Min: 21 / Max: 28

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It is October 1892. The SS Naronic sank nearly eight months ago. Many of the survivors are to be found in Castle Urquart on the edge of Loch Ness. Allegedly haunted, Urquhart serves as the Diogenes Club's most secure establishment and is where the artefacts recovered from Captain Nemo's volcano base have been brought.

The first stage of Project Atlas is now almost complete. The genius engineer Robur has now restored power to the strange Atlantean portal and it stands ready to once more open a gateway to another world. Other research indicates the gate might be used to connect to many locations.

Thus the time has come to select the teams who will pass through and explore Alien worlds under distant suns on behalf of Her Britannic Majesty Victoria Regina.

But what dangers will these explorers face, and what will they dicover? Will any trace ever be found of those who passed through the gateway eight months ago? Will the impending royal visit disrupt the day, or will his Royal Highness bring good luck? And does everybody present actually want the Empire to expand its dominions in this way?

Ghosts of Urquhart is inspired by the works of Jules Verne, H. G. Wells, Maurice Leblanc, Roland Emmerich, Dean Devlin and others. It is a sequel to Survivors of the Naronic and a number of the characters from that game are in this. However no previous knowledge is required and many characters are wholly new.

The game is intended to provide intrigue, romance and adventure in a Victorian world rather more interesting than our own. It uses ideas from the Stargate movie and TV show, but not their world background.

The rules mechanics will use card-based abilities and simple stats-based combat (maximum rules length one page). There will be stupidly-overcomplicated gadgets that may or may not work. And I really hope we'll get some Bartitsu this time.


Lee, Sue

Purveyor of frocky gamey goodness and all round cat herder and cake pusher.

I'm GMing AWTE, JV ACP, and GoU, and whilst I do like a nice abbreviation, I accept that it is entirely possible that none of the above are a nice abbreviation.

I never ever chose death when cake is the other option and I'll fight to the death if necessary to enforce that.

Mitton, Tony

Smith, Andrew

AJ wishes to apologise for the many liberties taken with Elizabethan history during the creation of All's Well That Ends. However, he was telling the truth when he said that the game has:

In fact, in a dim light, it could almost be mistaken for history. From afar. With one eye closed. While asleep.