Gothic Consequences, November 21–24, 2013, Naish Holiday Village, Christchurch, Dorset Gothic Consequences starts in -3995 days, -10 hours and -7 minutes!
Something Wicked; A Gothic Melodrama set in Old London Town |
Something Wicked is a game about Mythic London - the London of Victorian, Edwardian and Georgian popular imagination. The funfair is filled with seductive secrets, painful passions and secret vices, along with a strange cast derived from the folklore of London. This is a world of Spring Heeled Jack, where Sweeney Todd runs the pie stand and Jonathan Wild has not let a trip to Tyburn end his thief taking career. This is the London that stirs as the sun sets in dusty attics, sending the beetles scurrying as strange denizens emerge from houses long left locked and apparently un-tenanted. This is a game about why the nightingale sings in Berkeley Square, and why the pearly queen and king must do the Lambeth Walk, and why the ravens never leave the Tower...
Everyone loves the Fair! There goes nice dashing Harry Flashman with his medical friend Watson -- and there goes Carnacki, the famous ghost finder, talking to the famous courtesan Ouida! Wait --- what was that strange shadow that scuttled after them? And what is that haunting melody the fairground music keeps returning to, surely not "Cousin Theresa and the Big Borzoi?" You will ask Clovis Sangril, once he has stopped arguing politics with Emmeline Pankhurst. Oh look, is that actually the Prince of Wales, walking out with a common flower-seller? You can be your 'at it is!
Costume for any period from 1780-1914 and you won't be out of place. This is London as seen through the Strawberry Gothic, so as bright coloured as the musical Oliver! or My Fair Lady! The game is designed to be fast, sending you whirling, cascading, groping a dance through the fairground where encounters with beguiling strangers offer both strange rewards and exquisite dangers: where stories become truths, and where we all face the scalding blast of scented temptations of the city of dreadful delight as amoral stars gaze scornfully on our brief pleasures... |
Author(s): | Chris Jensen Romer | ||||
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Game EMail: | chrisjensenromer AT hotmail DOT com | ||||
GM(s): |
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Lead GM: | Christian Jensen Romer | ||||
Organization: | Cheltenham Freeforms | ||||
Game System: | designed for game | ||||
Information for Players: | Character sheets are 4-7 pages maximum, and mainly 2-3. We encourage players to frock to excess, and ignore actual historical exactitude to make bold statements. Strawberry Gothic mixes the Chivalric Middle Ages and Medieval Gothic with the Victorian. In our game add a dash of polka dot, bright colours and Baroque/dayglo punk and you have the correct sensibility. Despite the strong emphasis on Sin and Virtue, all illicit liaisons are merely hinted at - no physical contact allowed in the game. Not in front of the servants, ma'am! However corsetry and lace, ribbon and boots,perfectly acceptable for either gender!
There will be no use of strobe lights or other known epilepsy hazards, though I do plan to use extensively coloured lights for theatrical minimalism. Background music will fade in and out at certain points, but briefly, to prevent causing hearing issues, and for actual plot reasons. n nI am happy to produce audio versions of character sheets, large print versions and with adequate notice and where possible translations for those not-comfortable with English, though the translations may be laughably bad given my poor language skills. |
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Home Page: | https://docs.google.com/forms/d/1wKPbB6YC1r2CjNrBxf8v7QDm9ZAj1bS5jBV0xS4gyqc/viewform | ||||
Male Players: | Min: 10 / Max: 12 | ||||
Female Players: | Min: 10 / Max: 12 | ||||
Neutral Players: | Min: 0 / Max: 8 | ||||
Total Players: | Min: 20 / Max: 32 |
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Jensen Romer, Christian
CJ ("Christian Jensen Romer" was a fantastic pierce of baptismal bluff by his parents to make him sound more interesting than he really is)is a ghosthunter, psychical researcher and research parapsychologist in the 'Real World'.
In the world of games & conventions he is a fairly average kind of chap, who enjoys talking too much, playing boardgames and has written a number of RPG books for several systems, but most recently his contributions have mainly for Ars Magica 5th Edition. Or so he would have you believe...
CJ was a teenage Goth, and went on to a university career where he aspired to becoming "The Byronic Man", and succeeded only in becoming "mad & bad" but is rarely "dangerous to know". A debauch'd seducer of ladies,his wicked heart and sinister demeanour hide only macabre ancestry and terrible secrets. Gothic Consequences is the kind of place where innocent maidens and stout-hearted youths must use all their wiles to avoid his baleful influence.
Wake, Hugh