The
development of the Siege of Troy freeform game was inspired by a
conversation between Nathan Richards and Richard Salmon during a long car
journey returning from the freeform game Shakespeare’s Lost Play. The pair
had noted that female players often lamented the lack of good roles for
women in freeform games and began to ponder what setting for a freeform
would rectify the problem. The realization that the Greek and Roman myths
identified just as many, if not more, Goddess figures than male divinities
suggested it would make a good setting and further thought identified the
events of the siege of Troy as combining the dramatic elements, character
interaction and potential for conflict necessary for a viable game.
The authors had no experience in
writing freeform games and therefore involved Carol Johnson, one of the
original members of the Cruel Hoax team responsible for writing both The
King’s Musketeers and the Casablanca freeform games. Unfortunately, Carol
was forced to drop out of the project after only one meeting due to the
intervention of outside events. The authors decided to recruit Richard
Perry to the team and the triad began to meet every six months to develop
the game.
Progress was initially slow, except
for a sudden burst of activity when Nathan was able to write all of the
characters at work. The authors soon realized that they would require more
than just three referees to run the game and decided that it would be
sensible to invite Nickey Barnard to join the team so that she could
contribute to the writing process and could familiarize herself with the
game as it evolved rather than have to learn all of the plot mechanisms
from reading the documentation.
Due to the
physical distance between the authors, it was impractical to meet
regularly. The team therefore allocated specific spheres of responsibility
to each referee who would prepare the necessary documentation and then
submit it electronically for consideration and discussion by the rest of
the team.
Nathan
Richards -
Characters, plot summary and referees briefing;
Richard
Salmon -
Website, item cards, minutes of meetings;
Richard Perry
- Wilderness
map, proof-reading;
Nickey
Barnard
- Romance
matrix, prophecies.
The project
was evolving steadily, albeit slowly, until August 2003 when the authors
were persuaded (blackmailed?) by Sue Lee into agreeing to run the game in
2004 in order to re-establish the tradition of one major costumed freeform
game in the UK each year. In return, the UK Freeforms team has agreed to
undertake all of the necessary administration to enable the game to be run
for the first time in November 2004. We hope it has been a success! |